Why we made Inkroll.
We wanted a play-by-post tool that was actually built for the job, and nice to use. So we made one.
Made with care.
A tool you tell stories in should be a pleasure to use. Inkroll is built with the same care you put into a campaign: a calm, ink-and-manuscript interface where the details are considered and nothing gets in your way.
We want reading it to feel good and writing in it to feel easy. That is most of the job.
Built for play-by-post.
Most tools for playing online were built for something else first, then bent toward play-by-post. We built Inkroll for it from the start.
Dice, characters, sheets, maps, and the story sit together instead of scattering across tabs. The whole thing is shaped around how this kind of game actually works: in writing, over time, at your own pace.
By humans, for humans.
We make Inkroll the way we would want it made. We use AI where it genuinely helps, like keeping a recap of what happened, but we will never sit an AI in the gamemaster’s chair or write your story for you.
The narration, the characters, and the choices are yours. The story is told by people.
Your campaign is yours.
We plan to earn our keep by being worth paying for, not by holding your story hostage. Your campaign is always yours, on every plan, and you can export it anytime. The paid extras pause if you downgrade, but nothing you have written is ever taken away.
Who makes it.
Inkroll is operated by Blue Worlds Inventions Ltd, registered in Mauritius. We are a small team building the play-by-post tool we always wanted, in the shade of the coconut trees. You can reach us anytime at support@inkroll.gg.
Start your first table
Create your free account and gather your group. Roll dice by typing, keep characters and maps in one place, and pick up the story whenever you have a moment.